![]() RULE #3: Each vertex must look the same.RULE #2: The tiles must be regular polygons – and all the same.RULE #1: The tessellation must tile a floor (that goes on forever) with no overlapping or gaps.What are the three rules for tessellations? ![]() There are three types of regular tessellations: triangles, squares and hexagons. Not only do they not have angles, but you can clearly see that it is impossible to put a series of circles next to each other without a gap.
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